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Like any game, you’ll need to practice to progress. It took me a while to get used to this since I spent more time replaying identical sequences before I could progress onto the next area. You’ll have to restart levels time and time again before you even get to grips with the controls and feel of the game. You will inevitably die a lot during this game. I found it’s most efficient to do a sacrificial run first to learn which moves monsters and dungeon-dwelling creatures use before running through again with the correct spells and skills. You learn different spells and skills along the way, making it easier to take on certain enemies, but you’ll need to equip them before stumbling into another battle. As you can imagine, this is incredibly frustrating. The majority of enemies you face hit hard with combos, resulting in an instant K.O. However, the combat within Lost Ruins is particularly punishing. After engaging with the likes of Hollow Knight and Ender Lilies, challenging combat in Metroidvania titles isn’t a new concept to me. The art style suggests a retro-like approach to combat from the get-go, but this isn’t very exciting or unique. The combat within this game isn’t as smooth as you’d expect from a Metroidvania. She’s quick to inform you that you have been tasked to take on the Dark Lady, who has been sealed away in the castle you begin your adventure in. Beatrice is your source of information within the title, and she lets you know the reasoning for why you’ve been called to action. You engage in heavy combat throughout this area and meet an exciting and charismatic mage, Beatrice. The dungeon our protagonist has been summoned to houses the beginning of our journey and sets the scene for most of the trip.